package Logica.Celdas;

import Graficas.InterfaceGrafica;
import Graficas.SpriteMovements;
import Logica.Personaje;

/**
 * Representa una Celda que es piso.
 * 
 * @author Mariano Rodecker
 * @author Matias Varela
 *
 */
public class Piso extends Celda {

	/* ################## CONSTRUCTORES ######################## */

	public Piso(int sizeX, int sizeY, SpriteMovements spriteMovements, InterfaceGrafica ig) {
		super(sizeX, sizeY, spriteMovements, ig);
		// TODO Auto-generated constructor stub
	}

	/* ################## COMANDOS ######################## */
	@Override
	public void modificar(Personaje p) {
		// TODO Auto-generated method stub

	}

	/* ################## CONSULTAS ######################## */


	@Override
	public Celda clone() {
		Piso toReturn = new Piso(this.getSizeX(), this.getSizeY(), this.getSpriteMovements(), ig);
		toReturn.setX(this.getX());
		toReturn.setY(this.getY());
		toReturn.setInAnimation(this.isInAnimation());
		toReturn.setInteligencia(intel);

		return toReturn;
	}

	@Override
	public void romper() {
		// TODO Auto-generated method stub
		
	}

}
